In my last post I set out why I thought schooling as it currently exists is a problem. In this post I start to explore possible solutions - specifically by looking at how we ought to teach.
What is a knowledge based curriculum?
I was in a school recently that described itself as having a 'knowledge-based curriculum'. Walking round the school with the head the key elements of this, which seem to be common across most secondary schools that I have visited, were: ...continue reading "Why is a knowledge based curriculum no longer fit for purpose?"
One of the challenges facing the NP3 team was how to describe and differentiate between the pedagogical practices in the classrooms that we were researching. In essence, what were the key features of practice that needed to be considered in order to differentiate between the teaching in each setting? The obvious answer seemed to be to use core theories of learning and development as the basis for a framework to help us compare pedagogy across contexts. ...continue reading "The Innovative Pedagogy Framework"
How do you describe how digital technology is being used in education in a way that is concise yet allows useful comparison across contexts? The Digital Technology Impact Framework highlights key elements of practice involving digital technology across three dimensions. ...continue reading "The Digital Technology Impact Framework (DTIF)"
In a previous post I introduced the Yin-Yang Vision (Individual fulfilment and Universal wellbeing), and highlighted the importance of your underlying assumptions for your mission, strategies and intended outcomes. In this post I set out some of the core assumptions underpinning the Yin-Yang Vision and start to unpack the vision by clarifying its key intended outcomes. ...continue reading "Unpacking the Yin-Yang vision"
In my previous post on sociocultural theory I attempted to explain the three analytical levels of context (constitutive order, arena, and setting). The setting is about people in action - it is about the interplay between the identities of the people involved and the opportunities made available by the arena.
Back in 1990 I wrote a piece called 'What's wrong with Logo' in which I argued that we should teach programming (with Logo) in primary schools. However, ...continue reading "We should teach computational thinking in schools"
Learning is one of those fuzzy terms that we bandy about, often without being clear about what it means. We kind of assume that ...continue reading "What do you mean by learning?"