There is a lot of talk about gamification in education and to a lesser extent using real games to enhance learning in schools. By real games I mean ones which have been developed for the leisure market, their primary focus being on entertainment rather than learning. Findings from the NP3 research suggested that the use of real games ...continue reading "Using real games"
High stakes summative assessment drives practice in schools (because these are the metrics against which schools and teachers are judged). Traditional exams, which are the predominant form of summative assessment, cannot capture evidence about many 'learning outcomes' that are seen as being critical - such as collaboration, real problem solving, creativity, or persistence. AI, in the form of data mining, may offer a solution. ...continue reading "AI and assessment – mining learning outcomes"